By Janna Jackson Kellinger
This booklet is a advisor to designing curricular video games to fit the wishes of scholars. It makes connections among games and time-tested pedagogical thoughts equivalent to discovery studying and suggestions to enhance pupil engagement and studying. It additionally examines the social nature of gaming corresponding to innovations for driver/navigator companions, small teams, and entire category buildings to aid make pondering noticeable; it expands the conventional layout method academics interact in through encouraging use of game layout concepts resembling playtesting. the writer emphasizes designing curricular video games for problem-solving and warns opposed to designing video games which are easily “Alex Trebek (host of Jeopardy) donning a mask”. by way of drawing on a number of fields similar to structures pondering, layout concept, overview, and curriculum layout, this booklet will depend on concept to generate recommendations for practice.
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Extra resources for A Guide to Designing Curricular Games: How to "Game" the System (Advances in Game-Based Learning)
A Guide to Designing Curricular Games: How to "Game" the System (Advances in Game-Based Learning) by Janna Jackson Kellinger